Beam is the default secondary gun for Lt. Col. Carl. By default, having at least 1 point in Beam adds a buildup beam weapon which is charged by holding down the Fire input, up to a maximum amount of accumulated power; subsequently releasing the Fire input discharges an enemy- and shield-piercing attack from the ship's nose. It costs four green quantium powerups (Q40) to upgrade the Beam stat.
- Beam weapons are unable to deal critical strikes.
Default weapon stats[]
- Number of shots: 1 all-piercing buildup beam lasting for 1 second
- Base damage per full-buildup shot: ~13.0 @ 1 Beam (all other stats at 0), spread among 10 damage ticks per second.
- @ 1 Beam, 1 Power (all other stats at 0): ~13.9 base (~14.9 with +6.5% damage from Power)
- Armor piercing?: No
- Bonus damage against environment: 0%
- Base time to full buildup: ~1.2 seconds @ 1 Beam (all other stats at 0)
- Buildup rate at 1 Beam: ~11.4 beam damage accumulated per second (unaffected by fire rate modifiers or Rapid Fire)
- Minimum time to full buildup: ~0.8 seconds
- Base damage per minimum-buildup shot: ~9.2
- Base time to minimum buildup: ~0.8 seconds (scales inversely with buildup rate)
Buildup Mechanics[]
According to a certain end-of-level tip, the maximum buildup of the default buildup beam increases not only with the Beam stat, but also with the Spread, Side, Power and Plasma stats. In-game tests, however, indicate that the actual scaling mechanics do not entirely follow this guidance:
- The Speed, Spread, Missile and Drone stats have no effect on the buildup beam by default.
- With Drone To Beam active, Drone now has a major effect on the buildup beam, adding ~4.6 base damage to the full-charge beam for every point in Drone.
- The Side, Power and Plasma stats have a minor effect on the buildup beam by default, adding ~13 base damage to the full-charge beam for every 15 points in these stats (~0.9 per point).
- With Power to Beam active, Power's effect on the buildup beam is increased significantly, now adding ~4.7 base damage to the full-charge beam for every point in Power (but nullifying its normal bonus to ship damage).
- The Beam stat has a moderate effect on the buildup beam, adding ~3.3 base damage to the full-charge beam for every point in Beam after the first.
- In addition, the rate at which the buildup beam accumulates buildup is increased by ~40% for every point in Beam after the first (approx. 3x buildup rate at 6 Beam).
Ultimates scaling with this stat[]
- Big Biff Beam (Biff)
Attachments associated with this stat[]
Modules[]
- Autobeam (Adj / Imp)
- Beam Emitter (Adj / Imp)
- Beam Freak
- Beam Mastery
- Beam Rerouting
- Beam Saw
- Evasive Beam Saw
- Synergizing Diversity
Weapons[]
- Back Beam
- Distant Laser Drones
- Drone To Beam (Adj / Imp)
- Drone-Laser Rerouting
- Ion Beam
- Laser Beam
- Lasererang (Adj / Imp)
- Linked Beam
- Linked Laser Beam
- Marked For Death
- Nano Beam
- Nano Laser
- Nano Laserang
- Nano Tesla
- Outward Beam Drones
- Plasma Beam
- Power to Beam
- Prismatic Beam (Prototype / Adj)
- Pulse Beam
- Pulse Laser Beam
- Split Beam
- Star Laser (Proto / Adj)
- Tesla Cannon (Prototype / Adj)
- TriPhased Beam